Skip to content
Bit Quirky Behavior Trees and
State Machines

Search documentation

All topics and APIs

Close returns focus to Search.

What are you looking for?

Try a common topic or enter a complete API identifier.

Browse the reference instead

Esc closes · Tab reaches results · Enter opens the focused link

v0.6.0
Menu

C# API reference

Source-generated signatures and XML documentation for every assembly that ships: the product's, and the Bit Quirky libraries it is built on.

Source snapshot ad0983d00d77.

On this page

The API reference is generated from the same C# sources and dependency set that Unity records for the package assemblies. Signatures, overloads, parameter modifiers, inheritance, and links are semantic compiler output rather than hand-maintained copies.

For normal integration, start with the GameObject or entity APIs. Source authoring, execution, baked data, and diagnostic types are included for completeness, but they are low-level contracts rather than the recommended first step.

Bit Quirky Graph is the canvas the editor is built on. Bit Quirky Core, Command, and Tile ship inside every sample package and are the libraries the sample games are written against; they are yours to use in your own game, and the same libraries ship with other Bit Quirky products.

Source fingerprint: sha256:ad0983d00d773d882bc61865e18d8c5559e009d181e5891575cd7f262515b23e

Full-size image