C# API reference
Source-generated signatures and XML documentation for every assembly that ships: the product's, and the Bit Quirky libraries it is built on.
Source snapshot ad0983d00d77.
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The API reference is generated from the same C# sources and dependency set that Unity records for the package assemblies. Signatures, overloads, parameter modifiers, inheritance, and links are semantic compiler output rather than hand-maintained copies.
For normal integration, start with the GameObject or entity APIs. Source authoring, execution, baked data, and diagnostic types are included for completeness, but they are low-level contracts rather than the recommended first step.
Bit Quirky Graph is the canvas the editor is built on. Bit Quirky Core, Command, and Tile ship inside every sample package and are the libraries the sample games are written against; they are yours to use in your own game, and the same libraries ship with other Bit Quirky products.
Assemblies
Section titled “Assemblies”- Behavior Trees and State Machines: Addressables (optional): 1 public type
- Bit Quirky Command: 17 public types
- Bit Quirky Core: 136 public types
- Bit Quirky Core: Addressables (optional): 3 public types
- Behavior Trees and State Machines: Editor: 282 public types
- Bit Quirky Graph: Runtime: 14 public types
- Bit Quirky Graph: Editor: 131 public types
- Behavior Trees and State Machines: Runtime: 456 public types
- Bit Quirky Tile: 15 public types
Source fingerprint: sha256:ad0983d00d773d882bc61865e18d8c5559e009d181e5891575cd7f262515b23e