Bit Quirky Tile
Public symbols from BitQuirky.Tile.
Source snapshot ad0983d00d77.
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Assembly: BitQuirky.Tile
Low-level runtime
Section titled “Low-level runtime”These public contracts support advanced execution and data access. Most projects should integrate through the GameObject or entity entry points instead.
- DictionaryLayoutPrefabResolver: Dictionary-backed prefab resolver for tests and simple composition roots. Responsibilities: - Look up prefab keys with ordinal string comparison. Does NOT: -…
- ILayoutPrefabResolver: Legacy host map from tile ids to a single prefab (no variants). Prefer TilePrefabLibrary for production layouts. Responsibilities: - Resolve a tile id string to…
- LayoutDocument: In-memory layout document: a named collection of 3D tile instances. Responsibilities: - Holds format marker, name, units, optional library hint, seed, grid, and…
- LayoutEditorTarget: Scene root for tile level editing: library + layout asset + spawn parent. Responsibilities: - References the prefab library and layout TextAsset used by the…
- LayoutException: Thrown when a layout document fails parse or validation, or when spawn cannot resolve a required prefab. Responsibilities: - Carries a clear, agent-readable…
- LayoutFormat: Wire format constants for layout documents. Responsibilities: - Names the supported document format marker. Does NOT: - Parse or validate documents (see…
- LayoutGrid: Optional authoring grid for a layout document. Responsibilities: - Stores cell size and origin used by editors and helpers when snapping. - Snaps world…
- LayoutJson: JSON parse and write for LayoutDocument. Responsibilities: - Round-trip layout documents as pretty-printed, human- and AI-readable JSON. - Use a small…
- LayoutObject: One placed instance in a layout document. Responsibilities: - Holds instance id, library tile id, optional variant pin, transform, group, tags. Does NOT: -…
- LayoutPlacedTile: Marks a scene instance as a layout-placed tile for the level designer. Responsibilities: - Stores the layout instance id, tile id, optional variant, group, and…
- LayoutSpawner: Instantiates a validated layout document into the scene. Responsibilities: - Validate, resolve tiles via library (or legacy resolver), create instances. -…
- LayoutValidator: Strict semantic validation for layout documents. Responsibilities: - Enforce format marker, required fields, unique instance ids, non-zero scale. - When a…
- TilePrefabEntry: A placeable tile in a TilePrefabLibrary: stable id plus variants. Responsibilities: - Identifies a tile for layout JSON and the editor palette. - Holds one or…
- TilePrefabLibrary: GSpawn-like prefab library: stable tile ids, optional multi-variant entries. Responsibilities: - Store unique tile entries for a host project. - Resolve a tile…
- TilePrefabVariant: One prefab asset choice for a tile library entry. Responsibilities: - Names a variant and holds its prefab asset and spawn weight. Does NOT: - Guarantee pivot…
Namespaces
Section titled “Namespaces”- BitQuirky.Tile: 15 public types
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