Skip to content
Bit Quirky Behavior Trees and
State Machines

Search documentation

All topics and APIs

Close returns focus to Search.

What are you looking for?

Try a common topic or enter a complete API identifier.

Browse the reference instead

Esc closes · Tab reaches results · Enter opens the focused link

v0.6.0
Menu

Behavior Trees and State Machines: Runtime

Public symbols from BitQuirky.Behavior.Runtime.

Source snapshot ad0983d00d77.

Assembly: BitQuirky.Behavior.Runtime

GameObject integration and entity integration are the main runtime entry points. The remaining categories document node contracts, binding surfaces, authoring data, and lower-level execution details for advanced integrations.

  • BehaviorAgent: Thin GameObject owner over the same behavior execution core used by entities. Responsibilities: - Materialize one imported artifact, own native runtime state,…
  • BehaviorAgentBindingMap: Exact initialized field and service ownership for one GameObject behavior agent. Responsibilities: - Own the resolved binder and handler tables used by one…
  • BehaviorAgentBlackboardFieldHandle<T>: Resolved type-safe blackboard field location for a GameObject input binder. Responsibilities: - Write one validated unmanaged value without per-step name lookup…
  • BehaviorAgentBlackboardSchema: Resolves required GameObject blackboard input fields once at composition. Responsibilities: - Validate stable field name, baked type, and unmanaged storage…
  • BehaviorAgentUpdateMode: Unity callback selected for one GameObject behavior agent. Responsibilities: - Select exactly one automatic Unity advancement callback. Does NOT: - Change…
  • BehaviorGameObjectBlackboardFieldHandle<T>: Resolved type-safe blackboard field location for a GameObject input binder. Responsibilities: - Write one validated unmanaged value without per-step name lookup…
  • BehaviorGameObjectBlackboardSchema: Resolves and records exact GameObject blackboard input ownership during composition. Responsibilities: - Validate stable field name, baked type, unmanaged…
  • IBehaviorAgentInputBinder: Explicit GameObject fact binder invoked before each reactive behavior tick. Responsibilities: - Resolve required typed fields once and sample current facts…
  • IBehaviorGameObjectCommandHandler: Explicit GameObject command handler invoked after each selected behavior tick. Responsibilities: - Declare every stable service token handled by one explicitly…
  • IBehaviorGameObjectInputBinder: Explicit GameObject fact binder invoked before each selected behavior tick. Responsibilities: - Resolve required typed fields once and sample current facts…
  • BehaviorArtifactSurfaceException: Refusal raised when a graph is assigned to an agent surface that cannot carry one of its declared values. Responsibilities: - Carry every uncarried variable’s…
  • BehaviorArtifactSurfaceValidator: The shared storage verdict both agent surfaces reach before any attachment side effect. Responsibilities: - Decide, from the baked declared-value tables alone,…
  • BehaviorBlackboardFieldHandle<T>: A resolved, type-safe blackboard field location. Responsibilities: - Read and write one validated unmanaged field from an agent buffer without game-side…
  • BehaviorEntityBlackboardSchema: Resolves required blackboard fields once while a graph is composed. Responsibilities: - Validate a field’s stable name, baked type, and storage size. - Return a…
  • BehaviorEntityBufferAccessor: The one exact existing dynamic-buffer entry a baked entity target addresses. Responsibilities: - Turn one baked entry selector into the exact entry index the…
  • BehaviorEntityEcsAccessKind: Whether one declared ECS access row reads its type or also writes it. Responsibilities: - Carry the exact strength one folded access row grants, so read-write…
  • BehaviorEntityEcsAccessRow: One row of the exact ECS access table a generated binding set declares. Responsibilities: - Name one component or buffer type by its stable type hash, its…
  • BehaviorEntityEcsContainerKind: Whether one declared ECS access row addresses a component or a dynamic buffer. Responsibilities: - Distinguish the two container shapes the generated carrier…
  • BehaviorEntityEventObservation: What one selected graph tick actually saw when it read an entity Event Condition’s source. Responsibilities: - Distinguish a matched source, an observed…
  • BehaviorEntityEventObserver: The one-shot observed-occurrence latch of the entity Event Condition, over the bake-sized per-agent occurrence state. Responsibilities: - Apply both authored…
  • BehaviorEntityGraphHandle: Identifies one graph registered with a BehaviorEntityRuntime. Responsibilities: - Carry the supplied World’s sequence, runtime owner, and runtime-local graph…
  • BehaviorEntityMemberAccessorIdentity: The authored diagnostic coordinates of one generated accessor. Responsibilities: - Carry the node, binding, target label, and exact authored member identity in…
  • BehaviorEntityMemberBindingSet: The generated, explicitly supplied entity member binding set of one registered graph. Responsibilities: - Hold the exact declared ECS access table, accessor…
  • BehaviorEntityMemberExecutionTables: The baked tables one graph’s entity member execution reads, gathered once at registration. Responsibilities: - Carry the argument, constant, comparison,…
  • BehaviorEntityMemberExecutor: The one execution of a resolved entity member operation inside the batched tick. Responsibilities: - Materialize the exact unmanaged argument frame each…
  • BehaviorEntityMemberFrame: The mechanical read and write surface every generated entity accessor calls. Responsibilities: - Reach one declared access row’s component, buffer entry, or…
  • BehaviorEntityMemberInvocation: The unmanaged call frame passed to one generated entity member accessor. Responsibilities: - Carry the resolved invocation context, the accessor and provider…
  • BehaviorEntityMemberInvocationContext: The unmanaged per-evaluation context a generated accessor reads its native views from. Responsibilities: - Present the resolved row views of the current chunk…
  • BehaviorEntityMemberKernel: The single shared package kernel a generated typed carrier delegates its chunk to. Responsibilities: - Carry the batched tick payload every registered graph…
  • BehaviorEntityMemberLookupSystem: World-owned typed lookup factory used only by explicitly composed member schedulers. It updates no state of its own and is never discovered through a default…
  • BehaviorEntityMemberPreparedStage: One prepared carrier stage and its current row scratch.
  • BehaviorEntityMemberResult: The one conversion from a baked authored outcome to the shared core’s result code. Responsibilities: - Map each of the seven authored node results onto its…
  • BehaviorEntityMemberRowView: Legacy safe metadata retained for compatibility with previously generated schedulers. Responsibilities: - Carry resolved cardinality, selection, enablement, and…
  • BehaviorEntityMemberScheduleContext: Everything a generated typed schedule entry point is handed for one graph update. Responsibilities: - Supply the exact entity manager, the registered graph’s…
  • BehaviorEntityMemberScheduler: The shared scheduling seam a generated typed entry point runs its graph update through. Responsibilities: - Complete the incoming handle before any declared…
  • BehaviorEntityMemberSingletonReading: One Singleton-mode target’s observed cardinality for the current graph update. Responsibilities: - Carry the exact entity when the world holds precisely one…
  • BehaviorEntityMemberStage: The exact lifecycle stage one generated carrier pass executes.
  • BehaviorEntityMemberSyncState: One agent’s preallocated member synchronization state: a header element followed by one element per baked member blackboard binding. Responsibilities: - Carry…
  • BehaviorEntityMemberSynchronization: The per-agent member blackboard synchronization the batched entity tick runs around the shared evaluation: notification draining and getter polling before the…
  • BehaviorEntityMemberSynchronizationReading: The last accepted synchronization change of one member blackboard binding on one agent. Responsibilities: - Report the portable last-writer sequence, the origin…
  • BehaviorEntityMemberTargetResolution: What one evaluation observed when it went looking for its authored entity target. Responsibilities: - State whether the exact authored component or buffer was…
  • BehaviorEntityMemberTargetResolver: Per-evaluation resolution of the four backend-local entity target modes. Responsibilities: - Read the already-resolved native views the generated carrier…
  • BehaviorEntityOccurrenceSampler: The per-agent event source sampler the batched entity tick runs before the shared evaluation on every selected graph tick. Responsibilities: - Read every baked…
  • BehaviorEntityOccurrenceState: One byte of an agent’s preallocated entity event occurrence state. Every Event Condition owns one bake-sized, aligned range of this buffer, reserved at…
  • BehaviorEntityRandomSeed: Explicit deterministic seed supplied by an entity that runs probability nodes. Responsibilities: - Provide a non-zero per-instance seed before the package…
  • BehaviorEntityRuntime: Explicitly constructed pure-entity behavior host for one supplied World. Responsibilities: - Own graph artifacts, agent attachment, blackboard initialization,…
  • BehaviorRuntimeActionState: Entity buffer element retaining one direct state action’s persistent progress. Responsibilities: - Store one BehaviorActionRuntimeState per baked node. Does…
  • BehaviorRuntimeNodeExecutionStatus: Entity buffer element retaining one baked node’s latest collapsed execution status. Responsibilities: - Store one BehaviorNodeExecutionStatus per baked node. -…
  • BehaviorRuntimeReferenceState: One retained live-outcome row for a baked state-machine reference.
  • BehaviorRuntimeRepeatState: Entity buffer element retaining one baked Repeat decorator’s independent progress. Responsibilities: - Store one BehaviorRepeatRuntimeState per baked node. -…
  • BehaviorRuntimeSuspendedActionState: One action row preserved for a suspended activation.
  • BehaviorRuntimeSuspensionFrame: One preallocated native Push suspension frame.
  • BehaviorRuntimeTimeLimitState: Entity buffer element retaining one baked Time Limit decorator’s persistent clock. Responsibilities: - Store one BehaviorTimeLimitRuntimeState per baked node so…
  • IBehaviorEntityCommandHandler: Handles commands after the package resolves their live entities. Responsibilities: - Declare every stable service token the handler implements. - Apply a…
  • IBehaviorEntityInputBinder: Writes game facts after package agent initialization and before the graph tick. Responsibilities: - Resolve required fields once in Bind. - Schedule…
  • IBehaviorEntityMemberAccessor: Generated unmanaged accessor dispatch implemented by each concrete typed carrier. A constrained generic kernel call lets Burst specialize the direct switch…
  • IBehaviorEntityMemberScheduler: The generated typed schedule entry point of one consumer binding set. Responsibilities: - Complete the incoming handle, fence every declared ECS access row with…
  • IBehaviorEntityMemberStageDriver: Runtime-owned services a generated scheduler uses to preserve the complete selected-tick order while remaining the one graph-level generated entry call.
  • IBehaviorEntityMemberStagedScheduler: Marks a generated scheduler that implements the Sample, Tick, and Push protocol. Older single-pass schedulers remain source compatible but are rejected for…
  • IInterruptibleBehaviorEntityCommandHandler: Additive entity-side capability for targeted synchronous service interruption. Responsibilities: - Stop the identified entity service request before new…
  • ActionBase: Abstract authoring base for behavior-tree Action leaves. Concrete Layer 3 actions (e.g. SeekHouseCombat, BuildHouse) derive from this class and decorate…
  • ActionConstants: Constants for the BT Action leaf node type.
  • ActionExecutionTokens: Stable source tokens for action-state list execution. Responsibilities: - Name the deterministic ordered and same-advancement execution policies. Does NOT: -…
  • ActionLifetimeTokens: Stable source tokens for action-state activation lifetime. Responsibilities: - Name one-pass and repeating action-state behavior. Does NOT: - Reset runtime…
  • ActionPhaseTokens: Stable source tokens for one action’s lifecycle group. Responsibilities: - Name the Entry, Active Update, and Exit placements an action may author. Does NOT: -…
  • AuthorityAttribute: Declares the authority context the node ticks under.
  • AuthorityHandoffResolution: Resolution strategy when host-migration interrupts an active node that has outstanding awaited externals (R-9).
  • AwaitedExternalDescriptor: One (serviceId, pendingIdField) pair extracted from an AwaitsExternalAttribute.
  • AwaitsExternalAttribute: Declares an external service the node may issue commands to and the blackboard field id it stores the resulting pendingRequestId in. PendingIdField may be empty…
  • BehaviorBranchLabelTokens: Canonical edge-label tokens for Random Selector branches. Responsibilities: - Centralize the stable lowercase branch weight and participation keys. Does NOT: -…
  • BehaviorBuiltInAuthoringRegistry: Creates operation-local registries for package-owned node schemas. Responsibilities: - Compose Repeat and Move To descriptors plus the generic condition…
  • BehaviorNodeAttribute: Marks a class as a behavior node and binds it to the Mermaid :::<token> class suffix (e.g. :::action, :::condition). The token is the authoritative…
  • BehaviorNodeKindTokens: Canonical node-kind tokens shared across source, editor, validation, and bake operations. Responsibilities: - Centralize the stable lowercase identifiers used…
  • BehaviorNodeParameterAttribute: Declares one typed semantic parameter on a behavior node class. Responsibilities: - Provide reflection-readable authoring schema metadata. - Identify inspector…
  • BehaviorNodeParameterDescriptor: Immutable schema for one typed semantic node parameter. Responsibilities: - Define the stable source key, editor label, value type, display order, requirement…
  • BehaviorNodeParameterTokens: Canonical semantic parameter tokens introduced by source format 1.1. Responsibilities: - Centralize stable lowercase parameter keys used by built-in authoring…
  • BehaviorNodeParameterType: Supported semantic parameter value types. Responsibilities: - Give authoring, validation, and baking one stable type vocabulary. Does NOT: - Store a parameter…
  • BehaviorNodeStatus: Per-tick result code returned by every behavior node, per section Tick contract.
  • ConditionBase: Abstract authoring base for behavior-tree Condition leaves. A condition is a guard predicate: it returns Success when the predicate holds and Failure / Blocked…
  • ConditionConstants: Constants for the BT Condition leaf node type.
  • Conditional: Decorator that admits and runs its single child only while a continuously observed fact succeeds, and cancels that child synchronously when the fact fails and…
  • DeterminismClass: Determinism class declared on a node, per section Required declarations.
  • DeterminismClassAttribute: Declares the node’s determinism class. Defaults to Deterministic if absent.
  • Inverter: Decorator that flips its child’s Success and Failure. Other status codes pass through unchanged so authority / timeout / interrupted information reaches parents…
  • MoveTo: Package-owned movement action authoring and dispatch identity. Responsibilities: - Declare the five typed payload parameters and stable movement service…
  • NodeAuthoringDescriptor: Snapshot of the authoring metadata declared on a node type via attributes. The bake-time validator (BehaviorValidator) consumes this to cross-check against the…
  • NodeAuthoringDescriptorReader: Reflection-driven reader. Pulls a NodeAuthoringDescriptor off any type carrying the authoring attributes. Designed to run at editor / boot time, NOT on the tick…
  • NodeAuthoringRegistry: Registry of node-kind tokens to authoring descriptors. Populated at boot by scanning loaded assemblies (or constructed by hand in tests). The validator consults…
  • OnAuthorityHandoffAttribute: Declares the node’s behavior on host migration.
  • Parallel: Behavior-tree Parallel composite. Ticks every child once per tick (subject to the policy short-circuit). Returns Running while any child is still running;…
  • ParallelPolicy: Parallel termination policies. The behavior source declares the policy as a per-node layout entry (not yet wired into the .bqbehavior metadata block; defaults…
  • PayloadFieldAttribute: Declares the blackboard field copied into a service command payload slot. Slots map directly to Payload0 through Payload3.
  • PayloadFieldDescriptor: One explicit service-command payload mapping extracted from a PayloadFieldAttribute.
  • ReadFieldAttribute: Declares a blackboard field id the tick reads. Repeat for each id; the bake intersects these with the source-side read metadata block to reject mismatches.
  • Repeat: Decorator that re-ticks its single child according to a RepeatPolicy. Responsibilities: - Encode the repeat aggregation rule for the runtime tick job. - Provide…
  • RepeatPolicy: Repeat termination policy.
  • Selector: Behavior-tree Selector (“priority OR”). Ticks children left-to-right; short-circuits on the first child to return Success; falls through to Failure only when…
  • Sequence: Behavior-tree Sequence (“priority AND”). Ticks children left-to-right; short-circuits on the first child to return Failure; falls through to Success only when…
  • StateCompletionMode: What a state does after a terminal Active Update with no selected transition.
  • StateCompletionResult: The explicit machine result produced by a finishing state.
  • StateCompletionTokens: Canonical source values for state completion and explicit machine results.
  • StateConstants: Constants for the Statechart Root and State node types. The statechart root contains one or more states; each state contains zero or one BT subgraph plus zero…
  • StateSelfReentry: How an explicitly authored self-transition re-enters its active state.
  • StateTransitionEvaluation: When an outgoing state transition is eligible for evaluation.
  • StateTransitionKind: How a state transition treats the source activation.
  • StateTransitionKindTokens: Canonical source values for transition kind and return policy.
  • StateTransitionOnReturn: How a state resumes after the pushed activation returns.
  • StateTransitionResultFilter: Which terminal Active Update result permits a transition to fire.
  • StateTransitionTokens: Canonical source values for transition cadence, result filtering, and re-entry.
  • StatechartState: Authoritative baked lookup row for one statechart state. Responsibilities: - Carry the state’s baked node identity and optional hosted behavior-tree root. - Own…
  • SubgraphReference: Pure-data view of one subgraph reference. The owning behavior source names another Mermaid behavior source by its source address (label format…
  • SubgraphReferenceConstants: Constants for the SubgraphReference node type.
  • TimeLimit: Decorator that imposes a selected-tick wall-clock budget on its decorated subtree. If the elapsed time since the subtree became active reaches the configured…
  • Transition: Pure-data view of one statechart transition. The baked transition table (BakedTransition) is the authoritative representation; this struct is a per-evaluation…
  • TransitionConstants: Constants for the statechart Transition node type.
  • TransitionEvaluation: Outcome of evaluating a transition’s condition once.
  • WriteFieldAttribute: Declares a blackboard field id OR an external-service queue id the tick writes. The bake disambiguates by scanning the source’s %% fields: and %% services:…
  • BehaviorBlackboardChangeWriter: Central typed writer for member-bound blackboard slots with per-slot versions, an ordered change journal, and reentrancy generations. Responsibilities: - Apply…
  • BehaviorBlackboardSynchronizationArbiter: The portable last-writer arbitration every member synchronization pass applies, stated as pure decisions over exact value bits so both object models agree on…
  • BehaviorBlackboardWriteOrigin: Origin of one recorded blackboard change, used to order and audit member synchronization.
  • BehaviorEntityBlackboardCollectionStore: Per-instance storage for every declared list and array the entity path carries. Responsibilities: - State the byte size one instance reserves at attachment, and…
  • BehaviorEntityCollectionByte: One byte of a graph instance’s own declared collection storage. Responsibilities: - Carry the elements of every declared list and array this instance owns,…
  • BehaviorEntityCollectionRange: The POD range metadata of one declared collection inside a graph instance’s own storage. Responsibilities: - State where this instance’s elements live, how many…
  • BehaviorManagedBlackboardTemplate: Product-owned non-generic base of every generated typed companion template. Responsibilities: - Carry the exact generated binding-set fingerprint and the dense…
  • BehaviorManagedReferenceSidecar: Preallocated per-agent store for managed values of member reference slots. Responsibilities: - Hold one exact managed object per baked managed-reference sidecar…
  • Blackboard: Per-follower native key-value store. Each entry corresponds to a row of BlackboardLayout: an interned field-id, a BakedFieldTypeCode, an offset into the…
  • BlackboardAccessOutcome: Outcome of a blackboard read/write attempt. Returned from the Burst-callable check helpers; mapped back onto the per-follower last-result-code on the runtime…
  • BehaviorAgentSurface: Which agent surface a compatibility verdict was reached for. Responsibilities: - Name the exact target path a graph was assigned or baked for. Does NOT: -…
  • BehaviorArtifactCompatibilityDiagnostic: One exact, source-local verdict that a graph cannot run on the target agent surface. Responsibilities: - Carry the graph identity, the declared variable, its…
  • BehaviorArtifactCompatibilityReason: The stable reason one artifact is incompatible with the target surface. Responsibilities: - Name each refusal with an append-only code so presentation never…
  • BehaviorArtifactCompatibilityRecovery: The recovery a designer can take in one interaction and one undo step. Responsibilities: - Name the exact recoveries a refusal offers, so the surface never…
  • BehaviorEntityContainerClass: What kind of entity storage an exact authored target type is.
  • BehaviorEntityMemberAvailability: The entity backend’s member-availability contract: which containers exist, which member kinds each container offers, and when a property accessor is a provable…
  • BehaviorEntityMemberReading: One live reading of an entity member target, as of the last evaluation of that node. Responsibilities: - Carry the world, graph, node, authored target, exact…
  • BehaviorEntityMemberReadingRecord: One entity-target evaluation transition, exactly as the batched tick observed it. Responsibilities: - Carry the agent, baked operation, exact target entity when…
  • BehaviorEntityMemberReadingStore: The structured live-reading surface of one registered entity graph. Responsibilities: - Turn evaluation-transition records into occurrences: open on an…
  • BehaviorEntityMemberValueContract: The entity backend’s slice of the portable member value and conversion contract. Responsibilities: - Decide which supported value kinds have a direct…
  • BehaviorLiveAgentIdentity: Identifies the only runtime instance one Live document may observe or change. Responsibilities: - Carry the exact generation-aware identity of the agent’s own…
  • BehaviorLiveMemberCoordinate: Addresses one exact surfaced property or field binding in one baked member runtime. Responsibilities: - Carry the dense binding index, stable binding id,…
  • BehaviorLiveMemberEditDisposition: Whether one submitted Live edit changed the running member.
  • BehaviorLiveMemberEditRequest: One user-committed attempt to change one exact live member value. Responsibilities: - Echo the complete instance, artifact, binding, and generation coordinates…
  • BehaviorLiveMemberEditResult: The synchronous result of one runtime-owned Live member transaction. Responsibilities: - Report one disposition, the exact confirmed member value, the next…
  • BehaviorLiveMemberHealth: The binding-level verdict one Live inspection reports at the point of inspection or edit.
  • BehaviorLiveMemberLifecycle: Lifecycle of one Live member attachment to a running agent.
  • BehaviorLiveMemberPendingFeedback: What one accepted Live edit is still waiting for before gameplay observes it.
  • BehaviorLiveMemberRefusalReason: The closed reason vocabulary a Live inspection or refused edit reports.
  • BehaviorLiveMemberSnapshot: One immutable editor-refresh view of one surfaced member binding. Responsibilities: - Present the complete five facts one Live inspection needs together: the…
  • BehaviorLiveMemberSourceOrigin: What last moved the graph-facing value of one surfaced binding.
  • BehaviorLiveMemberStorage: How one supported member value kind is carried through the Live edit contracts.
  • BehaviorLiveMemberValue: One exact typed Live member value, in the binding’s own baked representation. Responsibilities: - Carry one supported value kind together with the exact bytes,…
  • BehaviorManagedOperandProjector: Maintains one native match ordinal per projected GameObject-path transition operand, as part of one agent’s pre-tick member synchronization. Responsibilities: -…
  • BehaviorMemberArgumentView: Non-boxing typed view over the argument values one member accessor consumes. Responsibilities: - Expose the materialized constant and blackboard argument values…
  • BehaviorMemberAttribute: Explicitly exposes one non-public member to Behavior Trees and State Machines authoring. Place it on the exact method, property, field, or event a graph needs….
  • BehaviorMemberBindingDiagnostic: One structured invalid-member-binding diagnostic. Responsibilities: - Carry the graph, node, and binding coordinates; the target mode, slot or path, assembly,…
  • BehaviorMemberBindingDiagnosticReason: Stable reason codes for invalid member bindings. Numeric values are append-only and shared by authoring, bake, build, and runtime diagnostics.
  • BehaviorMemberBindingRuntime: The per-agent member binding runtime that drives one consumer-owned member provider around the shared behavior core. Responsibilities: - Resolve every explicit…
  • BehaviorMemberContractHash: Deterministic 64-bit member contract hashing with explicit collision detection. Responsibilities: - Hash a canonical exact member identity into the stable…
  • BehaviorMemberConversion: Bounded conversion vocabulary applied between a member value and its bound slot. Responsibilities: - Name every allowed conversion family with a stable…
  • BehaviorMemberCoroutineOutcome: Optional terminal marker yielded by a bound coroutine. Responsibilities: - Carry one exact terminal member outcome through Unity’s coroutine protocol. Does NOT:…
  • BehaviorMemberDeclaredDefault: One derived description of a parameter’s current concrete compile-time default. Responsibilities: - Carry the exact parameter type, the bounded value…
  • BehaviorMemberDeclaredDefaultContract: The one shared classifier of concrete compile-time parameter defaults. Responsibilities: - Decide whether one exact parameter carries a concrete declared value,…
  • BehaviorMemberDeclaredDefaultKind: The bounded classification of one concrete compile-time parameter default. Append-only: existing numeric values never move.
  • BehaviorMemberDeclaredDefaultOverride: The override sources a Declared default parameter can be changed to without inventing a new editor. Append-only.
  • BehaviorMemberDeclaredValues: Exact typed access to one agent’s declared blackboard variables. Responsibilities: - Resolve a declared variable to its baked row once, during initialization,…
  • BehaviorMemberEventConditionSink: Handle a generated event condition subscribe accessor connects one event source to. Responsibilities: - Record that the event of one active event condition…
  • BehaviorMemberFault: One runtime member failure: an exception out of a bound member, a lost target, or a faulted coroutine. Recorded exactly once per occurrence so a failing binding…
  • BehaviorMemberInvocationResult: The exact result of one generated member accessor invocation. Responsibilities: - Report the terminal behavior outcome (or running for a started coroutine) so…
  • BehaviorMemberInvocationStatus: Outcome kind of one generated member accessor invocation. Responsibilities: - Carry the exact terminal behavior outcome, including status forms beyond success…
  • BehaviorMemberNotificationSink: Handle a generated subscribe accessor connects one member notification source to. Responsibilities: - Record that one surfaced member-to-blackboard binding has…
  • BehaviorMemberProviderContext: The explicit per-agent execution context a generated member provider is initialized with. Responsibilities: - Present the exact resolved targets, materialized…
  • BehaviorMemberRefEvaluationReading: One transient live reading of a ref-parameter member operation’s evaluation, as of the evaluation just run. Responsibilities: - Carry the exact pre-call read,…
  • BehaviorMemberReference: One serialized per-agent explicit target slot that preserves the exact assigned object. Responsibilities: - Bind one stable slot key to the exact assigned…
  • BehaviorMemberResultSink: Non-boxing typed sink one member accessor uses to write its returned value. Responsibilities: - Route the exact returned value of a method result or…
  • BehaviorMemberTargetReading: One transient live reading of a blackboard-variable member target, as of the evaluation just run. Responsibilities: - Carry the six facts the runtime has about…
  • BehaviorMemberTargetReadingStore: Preallocated live-reading state for every blackboard-variable member target on one agent. Responsibilities: - Hold one entry per affected operation, bound once…
  • BehaviorMemberValueCompatibility: The one directional exact-type compatibility service every member value role uses. Responsibilities: - Decide the direction a role’s value moves, project a…
  • BehaviorMemberValueContract: The bounded member value and conversion contract for . Responsibilities: - Map exact CLR types and canonical source tokens to the supported value kinds. -…
  • BehaviorMemberValueFlow: Which way a value moves between one member role and one blackboard variable. Responsibilities: - State the direction compatibility is decided in, matching the…
  • BehaviorMemberValueKind: Bounded value vocabulary for member bindings. Responsibilities: - Identify every supported member value representation with a stable append-only code. Does NOT:…
  • BehaviorMemberValueRequirement: What one member-role control requires of a blackboard variable. Responsibilities: - Carry the role, the direction the value moves, the exact member type…
  • BehaviorMemberValueRole: The member value roles a declared blackboard variable can serve. Responsibilities: - Name each role a compatible-variable control offers, so one service answers…
  • BehaviorMemberVariableCandidate: One blackboard entry offered against one member-role requirement. Responsibilities: - Carry the entry’s exact name, origin, declared shape and exact type…
  • BehaviorMemberVariableOrigin: Where one blackboard entry came from. Responsibilities: - Separate a variable this graph declares from an entry a member node surfaces, so a picker lists them…
  • BehaviorMemberVariableRejection: The stable reason one variable cannot serve one member role. Responsibilities: - Name every refusal the compatibility service can report, so an entry that…
  • BehaviorMemberVariableSelection: Builds the ordered blackboard entries one member-role control offers. Responsibilities: - List every entry on the blackboard in panel order, variables this…
  • BehaviorMemberVariableVerdict: The verdict of one variable against one member-role requirement. Responsibilities: - State whether the variable can serve the role, the exact conversion each…
  • IBehaviorEntityPropertyAccessorProofProvider: Supplies build-time direct-field accessor proofs when the current runtime cannot expose managed IL, as under IL2CPP. Responsibilities: - Confirm that the exact…
  • IBehaviorLiveMemberCapability: The optional Live member capability a debugger attachment may expose beside the pure observer binding. Responsibilities: - Enumerate the baked member binding…
  • IBehaviorMemberCommandSink: The routing seam a GameObject agent’s binding map uses to hand deferred member service commands to the member binding runtime. Responsibilities: - Receive one…
  • IBehaviorMemberProvider: The additive consumer-owned member provider contract. Responsibilities: - Resolve and validate generated accessor coverage during initialization. - Perform…
  • IBehaviorMemberProviderDiagnostics: Optional diagnostic contract implemented by generated member providers so the runtime can verify a baked artifact’s output destinations against the exact…
  • AdapterHandoffDecision: Decision an adapter takes when a host migration is announced for a follower with at least one outstanding pending id (R-9 / FR authority handoff).
  • BakedAuthorityContextCode: Mirror of BakedAuthorityContext kept POD-compatible for inclusion in ExternalServiceCommand structs that cross Burst boundaries. Numerically identical so the…
  • BehaviorMemberService: Reserved internal service identity and command conventions for deferred member operations (coroutine methods and event conditions) that the member binding…
  • ExternalServiceCancellationReason: Observable reason outstanding external work was cancelled.
  • ExternalServiceCommand: Burst-safe POD command struct posted by a behavior node tick to its service-id slot of the External Service Command Queue. The fields are deliberately generic:…
  • ExternalServiceCommandQueue: Burst-friendly producer-consumer command queue. Each producer (a behavior tick job) appends commands; each consumer (one managed adapter on the main thread)…
  • ExternalServiceCompletionRecord: One row of the External Service Completion Ring. Burst-friendly POD so the tick job can scan it without managed indirection.
  • ExternalServiceCompletionRing: Bounded ring buffer the managed adapter writes to (issue + outcome records) and the Burst tick job reads (resume decisions). Sized at construction; older rows…
  • ExternalServiceFrameContext: Frame-scoped context supplied to an adapter’s DrainAndDispatch call. The adapter reads the queue, issues calls into the wrapped service, and writes outcome…
  • ExternalServiceInterruption: Targeted interruption data presented to an interruptible GameObject service adapter. Responsibilities: - Identify the agent, request, service, owning node,…
  • ExternalServiceOperation: Additive operation carried by external-service commands. Responsibilities: - Distinguish existing requests from targeted synchronous interruptions. Does NOT: -…
  • ExternalServiceOutcome: Outcome of a service request after the adapter has dispatched it and (where applicable) heard back from the wrapped service.
  • IBehaviorSteppedService: Explicit lifecycle for a GameObject service whose active work advances by selected steps. Responsibilities: - Advance, pause, resume, and stop frame-progressing…
  • IExternalServiceAdapter: Managed-side bridge contract every External Service Adapter must satisfy. Implementations are GameLogic ScriptableObjects in Layer 3; see . Responsibilities: -…
  • IInterruptibleExternalServiceAdapter: Additive targeted interruption capability for a GameObject external-service adapter. Responsibilities: - Stop the identified active request synchronously before…
  • ReadView: Burst-readable snapshot of the ring’s storage. Iteration over the records and filtering on follower id / service id / frame stamp lives on the consumer (the…
  • BehaviorMovementRequest: Backend-neutral, allocation-free movement request. Responsibilities: - Carry exact target, speed, tolerance, command, and agent identity data. Does NOT: -…
  • BehaviorMovementService: Single-request bridge between movement commands and an injected backend. Responsibilities: - Consume only movement commands, preserve request identity across…
  • BehaviorMovementServiceState: Lifecycle state of one agent-owned movement service. Responsibilities: - Identify whether one request is absent, advancing, or paused. Does NOT: - Represent…
  • BehaviorMovementStatus: Outcome returned by a neutral movement backend for one explicit step. Responsibilities: - Report whether one request remains active, completed, or failed. Does…
  • IBehaviorMovementAdapter: Explicit backend boundary for package-owned movement actions. Responsibilities: - Begin, advance, pause, resume, and stop one request without allocation. Does…
  • ActionStateMachineValidationRule: Package-owned validation profile for immediate-action state machines. Responsibilities: - Identify the exact action-state-machine profile selected by source…
  • ActionStatePhaseConversion: Deterministic first-save conversion from a legacy single-list action state into explicit source-format 1.5 phased source. Responsibilities: - Classify one…
  • BehaviorAbortMode: Controls whether a condition is observed while a lower-priority selector branch runs. Responsibilities: - Provide stable additive authoring and bake values for…
  • BehaviorAbortModeTokens: Canonical source tokens for BehaviorAbortMode. Responsibilities: - Centralize the stable format 1.1 values accepted by the condition schema. Does NOT: - Parse…
  • BehaviorBakeOptions: Optional inputs to the bake step. All fields are optional; defaults are deterministic. Responsibilities: - Carry allocator, timestamp, determinism, field-type,…
  • BehaviorBakeResult: Outcome of a bake. On success, Artifact is non-null and owns its native arrays. On failure, Artifact is null and Diagnostics contains the bake-time validation…
  • BehaviorBaker: Bakes a parsed BehaviorSourceAst into a deterministic Burst-friendly BakedBehaviorArtifact. Responsibilities: - Run bake-time validation per §Bake-time…
  • BehaviorCanonicalValueCodec: The one canonical reader and writer of the declared-value grammar: one record per variable, written as the ordered name, type, key, shape and value lines, with…
  • BehaviorDeclaredComparisonSupport: Which comparisons one declared value supports as a transition-predicate operand. Responsibilities: - State the one comparison rule the validator, the baker, the…
  • BehaviorDeclaredTypeResolution: The three, and only three, outcomes of resolving one saved type record: it resolves, it cannot be found, or it is ambiguous. None of them guesses or discards…
  • BehaviorDeclaredValueDefaults: The exact default value of one declared type, written in canonical form. Responsibilities: - Write the declared type’s own default, so choosing a type, raising…
  • BehaviorDeclaredValueDescriptor: The shared resolved contract authoring, validation, bake, and member compatibility read. Responsibilities: - Pair the authored declaration with its resolved…
  • BehaviorDeclaredValueKind: The append-only representation vocabulary of a declared blackboard value. Responsibilities: - Identify every supported declared-value representation with a…
  • BehaviorDeclaredValueRejectionReason: The stable reason one declared value cannot be used. Responsibilities: - Name every refusal the declared-value contract can report, so diagnostics stay exact…
  • BehaviorDeclaredValueResolutionResult: The complete resolved declared-value contract of one graph. Responsibilities: - Carry every descriptor in author order beside the structured diagnostics…
  • BehaviorDeclaredValueResolver: Resolves every saved declared value to exactly one type per half, derives its storage from the one rule, and reports every refusal with complete source-local…
  • BehaviorDeclaredValueSerializationClass: How Unity retains one declared value. Responsibilities: - Select the exact serialized backing representation a generated companion field uses. Does NOT: -…
  • BehaviorDeclaredValueShape: The declared shape of one blackboard variable: single, list, array or dictionary, each with the type or types that shape needs. Responsibilities: - Carry which…
  • BehaviorDeclaredValueShapeChangeEffect: What one shape change did to the declaration’s value. Responsibilities: - Name the exact rebuild the shape-change rule applied, so the editor reports it in the…
  • BehaviorDeclaredValueShapeChangeReport: What one shape change kept, seeded and dropped. Responsibilities: - Report the exact counts the editor shows after a retype, so nothing is dropped silently….
  • BehaviorDeclaredValueShapeLevel: One collection level in a recursively declared value shape. Responsibilities: - Preserve an outermost-first list, array, or dictionary level. - Carry the exact…
  • BehaviorDeclaredValueShapeModel: The shape half of a declaration: which of the four shapes it uses, the type or types that shape needs, and the rebuild every shape change applies (``)….
  • BehaviorDeclaredValueStorageClass: Where the runtime keeps a declared value, derived from the one rule: unmanaged data is carried on either path, and a managed reference or lookup is…
  • BehaviorDeclaredValueTypeShape: One exact recursively shaped type used by a dictionary key. Responsibilities: - Carry the innermost leaf identity and every outer collection level in reading…
  • BehaviorDeclaredValueTypeShapeFactory: Converts between exact CLR collection types and the source format’s leaf-plus-level model. Responsibilities: - Decompose arrays, lists, and dictionaries at any…
  • BehaviorDictionaryKeyContract: The one dictionary key contract: what makes two authored keys the same key (``). Responsibilities: - Materialize one saved key payload as its exact declared key…
  • BehaviorDictionaryKeySeed: The seed one Add entry will use, stated before the action (``). Responsibilities: - Carry the exact key payload the next entry will hold, or say why no unique…
  • BehaviorDictionaryKeySeeder: Computes the deterministic key one Add entry will seed (``). Responsibilities: - Walk the declared key type’s own value space in one fixed order, fill every…
  • BehaviorLoadResult: Outcome of a behavior load. On success, Artifact is non-null and the caller owns its native memory. On failure, the artifact is null and Diagnostics contains…
  • BehaviorMemberBlackboardNaming: Deterministic automatic blackboard naming for member bindings. Responsibilities: - Derive each projected entry’s canonical unqualified name, apply valid author…
  • BehaviorRandomSelectorDirectFailureSource: The one reading of a Random Selector’s optional Direct failure weight shared by source validation, bake, editor authoring, and every editor surface….
  • BehaviorSourceActiveUpdateSource: Explicit source selected for a state’s Active Update lifecycle.
  • BehaviorSourceAsset: Imported representation of a canonical Bit Quirky behavior source. Responsibilities: - Carry the exact source text imported from a .bqbehavior file. - Be the…
  • BehaviorSourceAst: Semantic AST extracted from the document. The bake step consumes this.
  • BehaviorSourceAuthority: Authority context declared on a behavior source node. Mirrors AuthorityKind conceptually but lives at authoring layer where has not yet been defined; values are…
  • BehaviorSourceBlackboardMemberBinding: The graph-level blackboard projection of one member binding. Responsibilities: - Carry the canonical projected name, value kind, direction, synchronization,…
  • BehaviorSourceBlankLineBlock: One blank line in the authored document, recorded so the writer can reproduce the author’s vertical spacing. Spacing is normalized rather than copied verbatim:…
  • BehaviorSourceComparisonOperator: Authored comparison operator for a typed transition predicate.
  • BehaviorSourceCompositionResult: Managed source composition shared by baking and typed provider generation. Responsibilities: - Retain the resolved, mutable source AST and its composition…
  • BehaviorSourceDeclaredElement: One ordered element of a declared list or array value. Responsibilities: - Carry the exact canonical payload text of one element in authored order. Does NOT: -…
  • BehaviorSourceDeclaredValue: One graph-scoped authored blackboard variable, as saved in canonical format 1.3 text. Responsibilities: - Own the declared name, the exact element type…
  • BehaviorSourceDeclaredValueBlock: Document block owning the authoritative format 1.3 declared-value records. Responsibilities: - Anchor the canonical position where the writer emits the variable…
  • BehaviorSourceDeclaredValueOrigin: Which legacy declaration a projected declared value came from. Responsibilities: - Mark a value the reader projected from a format 1.0 through 1.2 field…
  • BehaviorSourceDiagnostic: One diagnostic emitted by the parser. Line numbers are 1-based.
  • BehaviorSourceDiagnosticSeverity: Severity of a parser-emitted diagnostic.
  • BehaviorSourceDiagramDeclBlock: The Mermaid diagram declaration line, such as flowchart TD. The line is optional: Mermaid renderers want it and the bake ignores it. The writer emits RawLine…
  • BehaviorSourceDictionaryEntry: One ordered dictionary entry: its key state, exact key payload, and exact value payload. Responsibilities: - Preserve the author’s saved key and value verbatim…
  • BehaviorSourceDictionaryKeyState: The state of one saved dictionary key: an ordinary committed key, an uncommitted key that is still required, or a saved null key that is invalid….
  • BehaviorSourceDocument: Round-trip-preserving document model.
  • BehaviorSourceDocumentBlock: One block in the authored document: a header line, the diagram-decl line, a node block (metadata + layout + node-line), an edge line, a blank line, or a…
  • BehaviorSourceDormantTransitionConditionCodec: Deterministic source codec for a predicate group made dormant by an Event trigger. Responsibilities: - Preserve group mode, predicate list order, fields,…
  • BehaviorSourceEdge: Semantic view of one authored edge between nodes.
  • BehaviorSourceEdgeBlock: One authored edge line. The writer rebuilds the line from Edge rather than copying source text, reusing Indent and ArrowToken so the author’s indentation and…
  • BehaviorSourceFieldDeclarationBlock: Document block declaring blackboard/context field ids that nodes may reference from read and write metadata.
  • BehaviorSourceFieldType: Canonical scalar field types supported by behavior source declarations.
  • BehaviorSourceFieldTypeDeclarationBlock: Document block declaring non-default blackboard field types.
  • BehaviorSourceFormatBlock: Additive source-format header block. Responsibilities: - Preserve the parsed canonical source-format version in document order. Does NOT: - Replace the…
  • BehaviorSourceFormatTokens: Canonical header tokens for every additive behavior-source format version. Responsibilities: - Own the one spelling of each %% source-format: token used by…
  • BehaviorSourceFormatVersion: Additive canonical behavior-source format version. Responsibilities: - Distinguish legacy sources from sources carrying semantic parameters. Does NOT: - Replace…
  • BehaviorSourceGraphMemberBindingsBlock: Document block owning the graph-level blackboard-authored member bindings. Responsibilities: - Anchor the canonical position where the writer emits graph-level…
  • BehaviorSourceHeaderLayerBlock: The %% layer: header line, which declares what kind of source the file is. The writer re-emits the line from Layer in canonical form, so the authored token…
  • BehaviorSourceHeaderVersionBlock: The %% behavior-version: header line, which carries the author-controlled version of the graph itself. The writer re-emits the line from Version in canonical…
  • BehaviorSourceHostedBehaviorConfiguration: Additive lifecycle and terminal-result event settings for one state-hosted tree. Responsibilities: - Preserve the normalized lifetime and optional Success and…
  • BehaviorSourceHostedBehaviorLifetime: Authored lifetime for a behavior tree hosted by a state.
  • BehaviorSourceLayoutEntry: One key/value pair inside a %% layout: { … } block. Authoring round-trip preserves keys verbatim; the writer normalizes the order alphabetically by key name.
  • BehaviorSourceLoader: Parses Mermaid behavior source text, runs BehaviorBaker, and returns the deterministic BakedBehaviorArtifact. Responsibilities: - Parse the loaded source via…
  • BehaviorSourceMemberAccess: Access requirements an operation places on its exact member.
  • BehaviorSourceMemberAgentResolve: The exact agent-relative resolution shape for an agent-relative target.
  • BehaviorSourceMemberArgument: One ordered by-value argument of a method or message binding. Responsibilities: - Pair one exact parameter type with its authored constant or blackboard source….
  • BehaviorSourceMemberArgumentSource: Where a member argument value comes from.
  • BehaviorSourceMemberBackendSelection: Backend selection over one binding set. Responsibilities: - Report whether one binding set mixes entity and GameObject target modes, naming both. Does NOT: -…
  • BehaviorSourceMemberBackendVerdict: The verdict of backend selection over one binding set. Responsibilities: - State whether one binding set mixes entity and GameObject target modes, and name both…
  • BehaviorSourceMemberBinding: One authored member binding attached to a reusable member node or created directly from the blackboard. Responsibilities: - Own the exact target, identity,…
  • BehaviorSourceMemberBindingOrigin: Whether a member binding was authored on a node or directly from the blackboard.
  • BehaviorSourceMemberComparison: The authored comparison contract of a member condition. Responsibilities: - Pair one bounded operator with a constant or blackboard right operand and the…
  • BehaviorSourceMemberConditionResult: Behavior result returned by a satisfied or failed member condition outcome.
  • BehaviorSourceMemberDirection: Authored synchronization direction of a property or field binding.
  • BehaviorSourceMemberEntityContainer: The exact container of one entity member binding, present only when the target container is a buffer. Responsibilities: - Carry the exact unmanaged buffer…
  • BehaviorSourceMemberEntityContainerKind: Whether an entity member binding addresses a component or one exact buffer entry.
  • BehaviorSourceMemberEntityEntrySelector: How one exact buffer entry is addressed. First, last, any, and value-search selection are deliberately absent: which entry the node acts on is part of the…
  • BehaviorSourceMemberEntityEvent: The backend-local runtime source of one entity Event Condition. Responsibilities: - Name the observed enableable component and its authored polarity, or state…
  • BehaviorSourceMemberEntityEventSourceKind: The backend-local runtime source an entity Event Condition observes.
  • BehaviorSourceMemberEntityHopKind: The one hop a Handle target takes from its fixed base.
  • BehaviorSourceMemberEntityPolarity: The authored enablement state that counts as one occurrence.
  • BehaviorSourceMemberIdentity: The exact identity of one bound member. Responsibilities: - Carry the declaring type identity, member kind and identifier, static flag, ordered exact parameter…
  • BehaviorSourceMemberKind: The CLR member category of an exact bound member.
  • BehaviorSourceMemberNotification: The exact event identity used for authored member-to-blackboard notification. Responsibilities: - Name the exact event on the target used to observe member…
  • BehaviorSourceMemberOperationKind: The six reusable member operation families.
  • BehaviorSourceMemberParameterModifier: The exact C# modifier of one authored method parameter.
  • BehaviorSourceMemberParamsInputForm: How the final params parameter of a member binding supplies its array argument.
  • BehaviorSourceMemberPortableIdentity: The split between the portable member binding identity and the backend-local identity. Responsibilities: - Name the portable and backend-local field sets, and…
  • BehaviorSourceMemberRefBinding: The one shared derivation of a ref parameter’s Write to destination and link state. Bake, source validation, the binding rail, the canvas projection, and…
  • BehaviorSourceMemberResult: The authored result contract of a method binding. Responsibilities: - Declare what the operation does with its return value and, for a blackboard result, the…
  • BehaviorSourceMemberResultForm: What a method operation does with its return value.
  • BehaviorSourceMemberSynchronization: How a projected member blackboard entry synchronizes with its member.
  • BehaviorSourceMemberTarget: The exact explicit target contract of one member binding. Responsibilities: - Carry the target mode, agent-relative resolution, explicit-reference slot key, and…
  • BehaviorSourceMemberTargetMode: How a member binding resolves its target instance.
  • BehaviorSourceMemberTargetModes: The closed target-mode vocabulary and its backend classification. Responsibilities: - Map every target mode to its canonical token and to exactly one backend….
  • BehaviorSourceNode: Semantic view of one authored node. Keeps graph-owned metadata exactly as authored while allowing import, validation, and baking to resolve descriptor-owned…
  • BehaviorSourceNodeBlock: One authored node: its declaration line together with the %% metadata, parameter, member-record and layout comment lines that precede it. The writer regenerates…
  • BehaviorSourceNodeKind: Behavior-tree / statechart node taxonomy as carried in the Mermaid source. Each node line carries one node-type token (the Mermaid :::class suffix) which the…
  • BehaviorSourceParameter: One ordered semantic parameter attached to a source node. Responsibilities: - Preserve a stable key, its raw canonical value, and source location. Does NOT: -…
  • BehaviorSourceParseResult: Result of a parse: the document (round-trip view), the AST (semantic view), and the diagnostics list.
  • BehaviorSourcePassthroughCommentBlock: A %% comment line the reader does not interpret: anything that is not a header, a declaration, a node metadata, parameter or layout block, a member record, or a…
  • BehaviorSourceRuntimePath: The runtime a graph bakes for. The path is a property of the graph, set in the graph’s inspector home on the Runtime path row, and it decides how the shared…
  • BehaviorSourceRuntimePathBlock: The graph’s Runtime path header block. Responsibilities: - Preserve the parsed Runtime path in document order so the shared canonical target-mode tokens read…
  • BehaviorSourceServiceDeclarationBlock: Document block declaring external service ids that nodes may reference from waits metadata and service-queue writes.
  • BehaviorSourceStateParameterTokens: Canonical semantic parameter tokens for state-hosted Behavior Tree authoring. Responsibilities: - Own the shared parameter and value spellings used by Runtime…
  • BehaviorSourceTransitionConditionGroup: Ordered predicates and their authored all or any combination mode.
  • BehaviorSourceTransitionConditionGroupMode: Authored transition predicate combination mode.
  • BehaviorSourceTransitionOperandKind: Which authored value a typed transition predicate compares its left field against. Responsibilities: - Separate the existing typed constant from a same-type…
  • BehaviorSourceTransitionOperandTokens: Canonical source tokens that mark a transition predicate’s right operand. Responsibilities: - Own the one marker character that distinguishes a graph-value…
  • BehaviorSourceTransitionPredicate: One parsed typed predicate in an authored transition condition group. The right operand is either the authored constant in RawLiteral or the declared graph…
  • BehaviorSourceTransitionTriggerTokens: Canonical semantic parameter tokens used to retain an inactive transition trigger. Responsibilities: - Name the source parameter that carries a dormant…
  • BehaviorSourceTypeForwarding: Exact type identity resolved through assembly type forwarders. Responsibilities: - Resolve one recorded (assembly simple name, full CLR type name) pair to its…
  • BehaviorSourceTypeIdentity: One exact type identity: the pair of assembly simple name and full CLR type name. Responsibilities: - Identify a type exactly without version, culture, or…
  • BehaviorSourceTypeKeywords: The six built-in scalars canonical source writes as C# keywords with no assembly. Responsibilities: - Map between the canonical keyword token and the exact full…
  • BehaviorSourceValidationProfileBlock: Explicit consumer validation-profile header block. Responsibilities: - Preserve the stable profile token selected by canonical source. Does NOT: - Discover,…
  • BehaviorValidationContext: Immutable input supplied to an explicitly composed validation extension. Responsibilities: - Expose the source AST and the operation-local node authoring…
  • BehaviorValidationOptions: Explicit inputs to one validator operation. Responsibilities: - Supply the operation-local node registry and selected consumer validation extensions. Does NOT:…
  • BehaviorValidationResult: Validation result for one source operation. Responsibilities: - Own the structured diagnostics appended by package and extension validation rules. - Report…
  • BehaviorValidator: Bake-time validation hooks for the node-author contract per section Bake-time validation. The single source of truth for these checks; BehaviorBaker delegates…
  • IBehaviorStateMachineConditionProvider: Consumer-owned source of condition fields available to State Machine authoring. Responsibilities: - Advertise exact Int32 field identifiers that the consuming…
  • IBehaviorValidationExtension: Game-neutral hook for validation rules supplied by an explicitly composed consumer. Responsibilities: - Identify the source validation profile it implements…
  • MermaidBehaviorSourceReader: Parser for the Mermaid behavior-source format defined in and the consuming project’s behavior-authoring guide. Responsibilities: - Tokenize a Mermaid…
  • MermaidBehaviorSourceWriter: Writer for the Mermaid behavior-source format defined in and the consuming project’s behavior-authoring guide. Responsibilities: - Serialize a…
  • SerializedBakedBehavior: Unity-serializable mirror of a derived baked behavior artifact. Responsibilities: - Persist importer-derived POD tables and materialize fresh native ownership….

These public contracts support advanced execution and data access. Most projects should integrate through the GameObject or entity entry points instead.

  • AuthorityContext: Per-instance execution role. Built once at boot and passed to the tick job; cheap value type so it can travel through Burst code paths without managed…
  • AuthorityGateOutcome: Outcome reported by the runtime gate.
  • AuthorityHandoffHandler: Coordinates host-migration handoff for one or more followers. Invoked by the host loop the moment authority changes (FishNet migration, lobby host swap, etc.)…
  • AuthorityHandoffOutcome: Outcome of a handoff resolution for one follower. Surfaces back to the runtime instance as a typed AuthorityHandoff failure when the node author’s resolution is…
  • AuthorityHandoffReport: One row of handoff diagnostics: what happened to a follower’s pending externals during the handoff. Surfaced via follower.behavior-report so the operator can…
  • AuthorityKind: Authority context declared on a behavior node. Numeric values are stable across bakes and are kept in lock-step with BakedAuthorityContext and the…
  • BakedActionExecution: How one state’s ordered direct actions advance.
  • BakedActionLifetime: How long one state’s Active Update remains active.
  • BakedActionPhase: Which lifecycle group owns one state’s ordered direct action range.
  • BakedAuthorityContext: Authority context as carried through the baked layout. Numeric values are stable across bakes and used as the authority-context-id stamped into BehaviorTrace….
  • BakedAuthorityEntry: One row of the field-id → owner-authority table. Equivalent to the OwnerAuthority column on BakedBlackboardSlot; duplicated as a separate dense array so the…
  • BakedBehaviorArtifact: Deterministic native layout derived from a Mermaid behavior source. Responsibilities: - Hold the Burst-friendly POD tables the tick job and authority gate read…
  • BakedBlackboardEntityCollection: One declared list or array the entity path carries as its own per-instance storage. Responsibilities: - State the owning blackboard slot, the preserved authored…
  • BakedBlackboardSlot: One blackboard slot: field id, type code, byte offset, owner authority. Per data-model.md §Blackboard / Context.
  • BakedCarriedCollectionBuffer: One carried collection buffer inside the shared native blackboard. Responsibilities: - Describe the element stride, authored element count, and byte range of a…
  • BakedComparisonOperator: Typed comparison applied by a baked transition predicate.
  • BakedDeclaredDictionaryEntry: One ordered baked dictionary entry. Responsibilities: - Preserve the author’s key state, exact key payload, exact value payload, and authored order so a running…
  • BakedDeclaredValue: One baked declared blackboard variable. Responsibilities: - Carry the exact name and type diagnostic indices, the declared shape and representation kind, the…
  • BakedDeclaredValueHash: Deterministic 64-bit hashing of one declared value’s complete semantics. Responsibilities: - Hash the canonical identity of a declared value so its name,…
  • BakedDeclaredValueStorage: Where the baked runtime keeps one declared value. Responsibilities: - Carry the derived storage decision into the artifact with a stable append-only code. Does…
  • BakedDeterminismClass: Determinism class as carried into the baked artifact. Used by the runtime to refuse to tick a non-deterministic node on a non-host instance.
  • BakedDictionaryKeyState: The saved key state of one baked dictionary entry. Responsibilities: - Keep the two reserved marker states distinct from a committed key in the artifact. Does…
  • BakedEntityOccurrenceStateLayout: Deterministic sizing of the per-agent observed-occurrence state. Responsibilities: - Compute the aligned byte size one Event Condition reserves per agent: an…
  • BakedFieldTypeCode: POD type tags for blackboard slot values.
  • BakedHostedBehaviorLifetime: Baked lifetime for one behavior tree owned by a state.
  • BakedHostedResultEventCondition: One event condition consumed by an authored state transition.
  • BakedInterruptibleServiceRequirement: One interruptible service required by a branch reachable below a reactive condition. Responsibilities: - Connect a reactive observer to one stable service id…
  • BakedManagedOperandCandidate: One authored literal a projected GameObject-path operand is compared against. Responsibilities: - Carry the deterministic one-based match ordinal the shared…
  • BakedManagedOperandCandidateKind: What one baked managed-operand candidate compares against. Responsibilities: - Distinguish the reserved no-value literal from an exact text literal, so the…
  • BakedManagedOperandProjection: One GameObject-path declared value projected into a native match ordinal. Responsibilities: - Name the companion slot the pre-tick member synchronization reads,…
  • BakedManagedValueSlot: One dense generated companion slot for a GameObject-path declared value. Responsibilities: - Link the declared value to its dense typed companion field ordinal,…
  • BakedMemberAccess: Access flags a baked member operation requires on its exact member.
  • BakedMemberArgument: One baked argument of a member operation. Responsibilities: - Bind one parameter ordinal to a constant-table row, a blackboard layout slot with its generated…
  • BakedMemberArgumentSource: Baked member argument value sources. Numeric values are stable across bakes.
  • BakedMemberBlackboardBinding: One baked surfaced blackboard member binding row. Responsibilities: - Connect one projected blackboard slot to its operation, target, direction,…
  • BakedMemberComparison: One baked member condition comparison. Responsibilities: - Carry the operator, compared value kind, right operand source, and the authored true and false…
  • BakedMemberConditionResult: Baked behavior result of a condition outcome. Numeric values are stable across bakes.
  • BakedMemberConstant: One canonical baked constant. Responsibilities: - Carry the value kind and the exact 64-bit value bits canonicalized at bake. Does NOT: - Store literal text;…
  • BakedMemberConstantArray: One baked array-typed constant: an ordered contiguous range of scalar BakedMemberConstant element rows, used only by a non-null array-typed Constant…
  • BakedMemberDirection: Baked synchronization directions. Numeric values are stable across bakes.
  • BakedMemberEntityContainerKind: Whether one baked entity target addresses a component or one exact buffer entry. Numeric values are stable across bakes.
  • BakedMemberEntityEntrySelector: How one baked entity target addresses its exact buffer entry. Implicit first, last, any, and value-search selection have no value here because they are not…
  • BakedMemberEntityEvent: One baked entity event row: the backend-local source of an entity Event Condition and its bake-sized per-agent occurrence-state range. Responsibilities: - Carry…
  • BakedMemberEntityEventSourceKind: The backend-local runtime source of one baked entity Event Condition.
  • BakedMemberEntityHopKind: The one hop a baked Handle target takes from its fixed base.
  • BakedMemberEntityNotification: Baked entity notification sources of one member-to-blackboard binding. Numeric values are stable across bakes. The entity path has no managed callback, so its…
  • BakedMemberEntityOperandKind: The operand supplying a baked identity-field entry selector.
  • BakedMemberEntityPolarity: The authored enablement state one baked entity Event Condition counts as an occurrence.
  • BakedMemberEntityTarget: One baked entity target row. Burst-friendly POD; string indices address the artifact’s member string table for diagnostics only. Responsibilities: - Carry the…
  • BakedMemberEvent: One baked event identity used by an event condition or an authored notification. Responsibilities: - Carry the exact declaring type indices, event name index,…
  • BakedMemberOperation: One baked member operation row: the executable heart of a member node or graph-level blackboard binding. Responsibilities: - Carry the operation kind, 64-bit…
  • BakedMemberOperationKind: Baked member operation families. Numeric values are stable across bakes.
  • BakedMemberParameter: One exact baked parameter of a member operation. Responsibilities: - Carry the ordinal, supported value kind, exact CLR parameter name, and exact type identity…
  • BakedMemberParameterModifier: Baked C# parameter modifier. Numeric values are stable across bakes.
  • BakedMemberResultForm: Baked method result forms. Numeric values are stable across bakes.
  • BakedMemberSynchronization: Baked synchronization mode flags. Numeric values are stable across bakes.
  • BakedMemberSynchronizationRecord: One baked synchronization record of a property or field binding. Responsibilities: - Carry the direction, mode flags, and the notification event row when…
  • BakedMemberTarget: One baked member target row. Burst-friendly POD; string indices address the artifact’s member string table for diagnostics only. Responsibilities: - Carry the…
  • BakedMemberTargetMode: Baked member target resolution modes. Numeric values are stable across bakes.
  • BakedNode: One node in the baked node table. Burst-friendly POD; pointer-free. Indices into the read/write/wait id-arrays are stored as (start, count) ranges in adjacent…
  • BakedNodeKind: Baked node taxonomy. Numeric values are stable across bakes: the runtime jump-table dispatches on Kind.
  • BakedNodeParameter: One dense Burst-compatible semantic node parameter. Responsibilities: - Store the stable parameter id, type tag, and exact scalar value words. Does NOT: - Own…
  • BakedNodeParameterTypeCode: POD type tag for one baked semantic node parameter. Responsibilities: - Identify the representation stored in BakedNodeParameter. Does NOT: - Interpret values…
  • BakedReactiveCondition: One condition observed while a lower-priority selector branch is running. Responsibilities: - Carry deterministic selector, guarded-branch, condition, order,…
  • BakedStateActionList: One deterministic ordered direct-action range owned by a state lifecycle group. Responsibilities: - Address the state’s contiguous range in the ordered…
  • BakedStateHostedBehavior: One state-owned hosted behavior tree and its additive lifecycle contract.
  • BakedStateMachine: One independently addressable state machine in a composed executable artifact.
  • BakedStateMachineCandidate: One ordered saved-machine candidate with its eligibility range.
  • BakedStateMachineReference: One referenced-machine canvas node and its authored candidate range.
  • BakedSubgraphReference: One subgraph reference. The source address is interned in the managed-side string table (SubgraphAddresses). The actual subgraph contents are not embedded: the…
  • BakedTransition: One transition in the baked transition table.
  • BakedTransitionCondition: One ordered typed predicate owned by a state transition. Responsibilities: - Carry the left operand’s field identity, resolved native slot, comparison, and…
  • BakedTransitionConditionGroupMode: How an authored transition combines its ordered predicates.
  • BakedTransitionRightOperandKind: Which value a baked transition predicate compares its left slot against. Responsibilities: - Say, in the row itself, whether the right operand is the row’s…
  • BakedWeightedChild: One weighted direct child of a Probability Selector.
  • BehaviorActionLifecycleRuntimeState: Bounded lifecycle progress for one action state’s Entry, Active Update, and Exit groups. Responsibilities: - Carry the selected lifecycle phase, the three…
  • BehaviorActionRuntimeState: Persistent progress for one direct action in a baked state action list. Responsibilities: - Retain one action’s result, pending command identity, and activation…
  • BehaviorDebugTickControl: Instance-owned per-follower debug pause / step state plus an explicit node-enter notification fan-out. Lives on the runtime that ticks behavior followers (Layer…
  • BehaviorInterruptionRecord: Latest structured reactive interruption recorded by one runtime instance. Responsibilities: - Preserve interrupted and cause node identity, result, frame, and…
  • BehaviorMachineResult: Final result of a state machine. A running or deliberately staying machine reports None; faults are never collapsed into an authored Failure result.
  • BehaviorMemberFaultTrace: Managed companion trace for exceptional member failures whose actionable text cannot live in the Burst-safe BehaviorTrace value. The owning GameObject agent…
  • BehaviorMemberRequestSlot: The single per-agent request/response channel for one in-flight immediate member operation. Immediate member operations (methods, messages, property and field…
  • BehaviorMemberRequestState: Lifecycle state of the single per-agent immediate member request channel.
  • BehaviorNestedMachinePhase: Stable lifecycle phase of a referenced machine activation.
  • BehaviorNodeExecutionStatus: Compact latest-execution state retained for each baked behavior node. Responsibilities: - Represent resting, running, successful, unsuccessful, canceled,…
  • BehaviorReactiveConditionState: Entity dynamic-buffer element mirroring one shared-core reactive observer state. Responsibilities: - Persist artifact-indexed observer state in entity chunk…
  • BehaviorReferencePhase: Persistent lifecycle phase of one baked state-machine reference.
  • BehaviorReferenceRuntimeState: Retained runtime reading for one baked state-machine reference. Responsibilities: - Preserve the selected candidate, nested cursor, terminal result, and host…
  • BehaviorRepeatRuntimeState: Persistent progress for one baked Repeat decorator, indexed by its baked node. Responsibilities: - Retain the completed-attempt count independently for each…
  • BehaviorResultCode: Per-leaf result code propagated through composites and surfaced via follower.behavior-report. Mirror of BehaviorNodeStatus kept on the runtime instance so the…
  • BehaviorRuntimeArtifactBinding: Per-entity binding to a baked artifact’s native arrays. The host stamps this when it spawns an agent so main-thread composition can keep the artifact…
  • BehaviorRuntimeBlackboardByte: Per-follower blackboard byte buffer. Stored as a DynamicBuffer on the follower entity so the per-instance allocation lives in ECS chunks alongside the cursor…
  • BehaviorRuntimeInstance: Per-follower live execution state for a Layer 2 behavior graph. Responsibilities: - Carry the full runtime cursor: graph-id, current-node-id, current-state-id,…
  • BehaviorRuntimeTickIdentity: Job-safe identity for an entity that may be advanced by BehaviorTickSystem. The artifact binding holds native containers and therefore cannot be read by or used…
  • BehaviorStableId: Stable integer ids used in baked Burst-facing tables. Unlike per-artifact string-table indices, these values are canonical across artifacts so External Service…
  • BehaviorStateSuspensionFrame: One native suspension frame created by Push. The frame preserves the complete scheduler cursor for one activation; action rows are stored in the companion…
  • BehaviorTick: The single Burst-callable per-agent tick core (Principle III: one shared core, both object models). TickOne advances exactly one agent’s BehaviorRuntimeInstance…
  • BehaviorTickBakedInput: The immutable, per-graph baked tables one tick step reads. Bundling them into one value lets the single Burst-callable TickOne core serve every caller: the…
  • BehaviorTickContext: World-singleton context the system reads each frame. The host loop updates this before calling OnUpdate.
  • BehaviorTickDebugDecision: Per-follower debug-tick decision the host publishes through BehaviorTickDebugDecisions. ShouldTick of false means “skip the tick this frame”. Responsibilities:…
  • BehaviorTickDebugDecisions: Lightweight handle wrapping a NativeParallelHashMap`2 of follower ids to BehaviorTickDebugDecision so the tick system can read it without taking a dependency on…
  • BehaviorTickJob: The legacy-compatible batched, Burst-compiled non-reactive behavior-graph tick. One ScheduleParallel advances every agent in the query for a single simulation…
  • BehaviorTickStepResult: Result of one tick step over a single agent’s runtime instance. The step emits commands into the External Service Command Queue and updates the runtime instance…
  • BehaviorTickSystem: ECS system that drives every BehaviorRuntimeInstance component on an agent entity through one tick step per simulation frame with a single batched parallel…
  • BehaviorTimeLimitRuntimeState: Persistent elapsed state for one baked Time Limit decorator, indexed by its baked node. Responsibilities: - Retain the decorator’s own elapsed seconds while its…
  • BehaviorTrace: Always-on Behavior Trace for a single follower. Bounded, Burst-friendly per-follower struct carrying eleven core 32-bit fields per data-model.md §Behavior Trace…
  • BehaviorTraceHighDetailEntry: One row in the high-detail ring buffer. Per data-model.md §Behavior Trace (high-detail tier) each entry is a (timestamp, node-id, kind, payload-id) tuple. The…
  • BehaviorTraceHighDetailKind: What a high-detail trace entry describes. Numeric values are stable so the editor debugger and any future trace dump format can decode archived traces…
  • BehaviorTraceHighDetailRecorder: Editor / dev-build façade for recording high-detail trace events. Responsibilities: - Provide a single entry point the Layer 3 tick-system bridge and…
  • BehaviorTraceHighDetailRegistry: Editor / dev-build registry of per-follower BehaviorTraceHighDetailRing instances and the activation reference count (so two debuggers binding the same id keep…
  • BehaviorTraceHighDetailRing: Per-follower fixed-capacity ring buffer of high-detail trace entries. Responsibilities: - Hold up to Capacity recent BehaviorTraceHighDetailEntry records and…
  • BehaviorTraceServiceBindings: Well-known service ids the always-on trace projects out of the runtime instance’s pending-external slots into named fields. Service ids are interned indices…
  • BehaviorTraceTier: Trace verbosity tier for a single follower’s runtime instance. Maps to the always-on / high-detail tier split described in data-model.md §Behavior Trace….
  • ExecutingRole: Role of the executing instance. The runtime authority gate compares this against a node’s declared AuthorityKind.
  • FollowerHandoffRequest: One follower’s handoff request: which follower, and the active node’s declared resolution (read from the baked node’s authoring metadata by the host loop).
  • PendingExternalSlot: One outstanding pending-external slot on a runtime instance. The runtime instance owns up to MaxPendingExternals of these so the tick job can resume on…
  • ReactiveConditionRuntimeState: Per-agent state for one artifact-indexed reactive condition. Responsibilities: - Retain the last observed status and whether an observation has occurred. Does…

Source fingerprint: sha256:ad0983d00d773d882bc61865e18d8c5559e009d181e5891575cd7f262515b23e

Full-size image