GameLogicAttribute.cs declarations
Public API declaration excerpts from ../bitquirky-core/Runtime/GameLogic/GameLogicAttribute.cs.
Source snapshot ad0983d00d77.
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Original file: ../bitquirky-core/Runtime/GameLogic/GameLogicAttribute.cs
Source file hash: sha256:23b2fd84557ea42079b018b3991d7446dfceb2bb88717d979d55c2acfd79cf14
Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.
Type: GameLogicAttribute
Section titled “Type: GameLogicAttribute”Original lines: 31-53
Declaration hash: sha256:0bc708bdd833bcf1ecc9ffe67202ba9d6abc2257e3b312496fc80be7dfc14d11
[AttributeUsage(AttributeTargets.Class)]public class GameLogicAttribute : Attribute{}Property: Priority
Section titled “Property: Priority”Original lines: 36
Declaration hash: sha256:0466e37a46d44a893325a28d1285625702f716a6f0136f112bea6cd810c890af
public int Priority { get; }Property: WaitForNaninovel
Section titled “Property: WaitForNaninovel”Original lines: 38
Declaration hash: sha256:4a8b1a0ca886b9efc77e5f2051f2bd1127b6d4047eef67dbb80f42be810c17cf
public bool WaitForNaninovel { get; }Method: GameLogicAttribute(int priority, bool waitForNaninovel)
Section titled “Method: GameLogicAttribute(int priority, bool waitForNaninovel)”Original lines: 46-50
Declaration hash: sha256:6a09cdf0ffcec7c7066fe5ed6b1d26316ca32b0ddece01b557ef9380cfa02575
public GameLogicAttribute(int priority = 0, bool waitForNaninovel = false);