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v0.6.0
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GameLogicAttribute.cs declarations

Public API declaration excerpts from ../bitquirky-core/Runtime/GameLogic/GameLogicAttribute.cs.

Source snapshot ad0983d00d77.

Original file: ../bitquirky-core/Runtime/GameLogic/GameLogicAttribute.cs

Source file hash: sha256:23b2fd84557ea42079b018b3991d7446dfceb2bb88717d979d55c2acfd79cf14

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 31-53

Declaration hash: sha256:0bc708bdd833bcf1ecc9ffe67202ba9d6abc2257e3b312496fc80be7dfc14d11

C#
[AttributeUsage(AttributeTargets.Class)]
public class GameLogicAttribute : Attribute
{
}

Original lines: 36

Declaration hash: sha256:0466e37a46d44a893325a28d1285625702f716a6f0136f112bea6cd810c890af

C#
public int Priority { get; }

Original lines: 38

Declaration hash: sha256:4a8b1a0ca886b9efc77e5f2051f2bd1127b6d4047eef67dbb80f42be810c17cf

C#
public bool WaitForNaninovel { get; }

Method: GameLogicAttribute(int priority, bool waitForNaninovel)

Section titled “Method: GameLogicAttribute(int priority, bool waitForNaninovel)”

Original lines: 46-50

Declaration hash: sha256:6a09cdf0ffcec7c7066fe5ed6b1d26316ca32b0ddece01b557ef9380cfa02575

C#
public GameLogicAttribute(int priority = 0, bool waitForNaninovel = false);
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