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v0.6.0
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GameLogicList.cs declarations

Public API declaration excerpts from ../bitquirky-core/Runtime/GameLogic/GameLogicList.cs.

Source snapshot ad0983d00d77.

Original file: ../bitquirky-core/Runtime/GameLogic/GameLogicList.cs

Source file hash: sha256:9976cc19e16f34fae42fa2875630a2079a0590412a0107445d4e1fa883c947a3

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 37-76

Declaration hash: sha256:5edfebab4d1c333d46ba0d4b979efdca73bedbfd1103675d77be8132fddc4282

C#
[CreateAssetMenu(fileName = "_" + nameof(GameLogicList), menuName = "Bit Quirky/Logic/Game Logic List", order = 0)]
public class GameLogicList : DataObjectCollection<GameLogicList>
{
}

Original lines: 47

Declaration hash: sha256:cb80f1dffc964eae2599bb437b635959c2b058c60df2de302175b4d854a6b749

C#
public List<GameLogic> List { get; }

Original lines: 55-73

Declaration hash: sha256:3ec93b0fd045b9d06c03e612a68e2fdbc49868611365321fc3ce89db40745122

C#
public override void Refresh();
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