GameLogicList.cs declarations
Public API declaration excerpts from ../bitquirky-core/Runtime/GameLogic/GameLogicList.cs.
Source snapshot ad0983d00d77.
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Original file: ../bitquirky-core/Runtime/GameLogic/GameLogicList.cs
Source file hash: sha256:9976cc19e16f34fae42fa2875630a2079a0590412a0107445d4e1fa883c947a3
Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.
Type: GameLogicList
Section titled “Type: GameLogicList”Original lines: 37-76
Declaration hash: sha256:5edfebab4d1c333d46ba0d4b979efdca73bedbfd1103675d77be8132fddc4282
[CreateAssetMenu(fileName = "_" + nameof(GameLogicList), menuName = "Bit Quirky/Logic/Game Logic List", order = 0)]public class GameLogicList : DataObjectCollection<GameLogicList>{}Property: List
Section titled “Property: List”Original lines: 47
Declaration hash: sha256:cb80f1dffc964eae2599bb437b635959c2b058c60df2de302175b4d854a6b749
public List<GameLogic> List { get; }Method: Refresh()
Section titled “Method: Refresh()”Original lines: 55-73
Declaration hash: sha256:3ec93b0fd045b9d06c03e612a68e2fdbc49868611365321fc3ce89db40745122
public override void Refresh();