GameSaves.cs declarations
Public API declaration excerpts from ../bitquirky-core/Runtime/Variable/Game/GameSaves.cs.
Source snapshot ad0983d00d77.
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Original file: ../bitquirky-core/Runtime/Variable/Game/GameSaves.cs
Source file hash: sha256:b335465040234a0aa63dffe3208bdd111a34efe1af775a08117dd15fff9e589f
Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.
Type: GameSaves
Section titled “Type: GameSaves”Original lines: 34-65
Declaration hash: sha256:689f2a1182fd9cbc661d0a247c39a8b992d0b68319f9ebea7af95c38fd175d30
[Serializable, CreateAssetMenu(menuName = "Bit Quirky/Variable/Game/Game Saves", order = -7292)]public class GameSaves : DataObject{}Property: Character
Section titled “Property: Character”Original lines: 45-49
Declaration hash: sha256:88e3307acd5747c0c60e23aeacd0a43f5acdaac7d19efb61e23ff8426a05ea7a
public GameObject Character { get; set; }Method: ChangeCharacter(string character)
Section titled “Method: ChangeCharacter(string character)”Original lines: 56-62
Declaration hash: sha256:8a60f0e6bdca52ac100ad177f33d95554f90288ab8d4b774a7b09d2add58499f
public void ChangeCharacter(string character);