UniqueAsset.cs declarations
Public API declaration excerpts from ../bitquirky-core/Runtime/Data/UniqueAsset.cs.
Source snapshot ad0983d00d77.
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Original file: ../bitquirky-core/Runtime/Data/UniqueAsset.cs
Source file hash: sha256:ef53d1c329a9adf40272a0692dc4769358bab520ebc250bc9a2235c505998bb1
Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.
Type: UniqueAsset
Section titled “Type: UniqueAsset”Original lines: 20-33
Declaration hash: sha256:cc6d8448605e62770b89ecd29a7b768102ad0c9d85a98677fa08d6a95bb04bff
public static class UniqueAsset{}Method: FindEditorInstance<T>()
Section titled “Method: FindEditorInstance<T>()”Original lines: 25-32
Declaration hash: sha256:11b9db18d4da320076091d1f696f4d0df42dd9fce1610cee38d7305ebec58c58
public static T FindEditorInstance<T>() where T : UnityEngine.Object;