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v0.6.0
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BehaviorSourceAssetMenu.cs declarations

Public API declaration excerpts from Packages/io.bitquirky.behavior/Editor/Authoring/BehaviorSourceAssetMenu.cs.

Source snapshot ad0983d00d77.

Original file: Packages/io.bitquirky.behavior/Editor/Authoring/BehaviorSourceAssetMenu.cs

Source file hash: sha256:99ee7f48ec2c36c408e8bb30dd8dd623f9b6871f17a826841c263f6b2a5e63ea

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 24-145

Declaration hash: sha256:601e4c7fdcd13594849ee27faa91ed1cc6df04ef8ea2a4cd4e8fd3f6df7cdec1

C#
public static class BehaviorSourceAssetMenu
{
}

Original lines: 36

Declaration hash: sha256:9a1fe5d493866470e4961332c970491507c1f27bbd67a3deba3ae46bce2540de

C#
public const string DefaultAssetPath = "Assets/" + DefaultAssetFileName;

Original lines: 39-44

Declaration hash: sha256:dabcb53bf8e3c7b0fec61581863e2926cbf67f0f12910e2e388de2296856bf73

C#
public const string InitialSource = "%% behavior-version: 1.0.0\n" + "%% layer: behavior\n" + "%% fields:\n" + "%% services:\n" + "flowchart TD\n";

Original lines: 47-58

Declaration hash: sha256:2993070eaae9d0ee0894e90bbdafafe54b1c9e612c8aff4419e991003dcbb073

C#
public const string InitialStateMachineSource = "%% behavior-version: 1.0.0\n" + "%% layer: behavior\n" + "%% source-format: bitquirky.behavior/1.1\n" + "%% validation-profile: action_state_machine\n" + "%% fields:\n" + "%% field-types:\n" + "%% services:\n" + "flowchart TD\n" + "%% authority=host-authoritative read= write= waits=\n" + "%% layout: { x: 80, y: 120 }\n" + "state_machine[[\"state machine\"]]:::root\n";

Original lines: 86-89

Declaration hash: sha256:cc4568c8d589021300342bb7efb1e826716a12298d950f04d60d0e58e466c05d

C#
public static void CreateAtPath(string assetPath);

Method: CreateStateMachineAtPath(string assetPath)

Section titled “Method: CreateStateMachineAtPath(string assetPath)”

Original lines: 104-107

Declaration hash: sha256:d5a1b018843be358d0670ae524d5ad8da9c6b3d32d8eee773eb0e578a79b5c23

C#
public static void CreateStateMachineAtPath(string assetPath);
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