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Bit Quirky Behavior Trees and
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v0.6.0
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BehaviorTreeEditorLiveLegend.cs declarations

Public API declaration excerpts from Packages/io.bitquirky.behavior/Editor/BehaviorTreeEditorLiveLegend.cs.

Source snapshot ad0983d00d77.

Original file: Packages/io.bitquirky.behavior/Editor/BehaviorTreeEditorLiveLegend.cs

Source file hash: sha256:b854147c5510c0c12c06979d9a6a30161306c0f324f2ccc288d980fc9e052622

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 46-161

Declaration hash: sha256:be1f299e6d0d848573136eb0a8c3004027386ce410cc0cdd56e35b3968a322e6

C#
public sealed class BehaviorTreeEditorLiveLegend : VisualElement
{
}

Original lines: 61-72

Declaration hash: sha256:cc5416bc88aa6cbbdf425baa42ee362d381a010f733072bdf8b1526a9d24a36c

C#
public BehaviorTreeEditorLiveLegend();

Original lines: 79-82

Declaration hash: sha256:5d6023741338cf2824460b4e40daea80451a4fe6fd9fd87f555b399ce5fb8f43

C#
public void SetVisible(bool visible);

Method: SetStateMachineMode(bool stateMachineMode)

Section titled “Method: SetStateMachineMode(bool stateMachineMode)”

Original lines: 89-98

Declaration hash: sha256:093757e06e91cacdb20b2473f69997b9a8c72bef99d1622b8179432a91f33953

C#
public void SetStateMachineMode(bool stateMachineMode);
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