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v0.6.0
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DictionaryLayoutPrefabResolver.cs declarations

Public API declaration excerpts from ../bitquirky-tile/Runtime/DictionaryLayoutPrefabResolver.cs.

Source snapshot ad0983d00d77.

Original file: ../bitquirky-tile/Runtime/DictionaryLayoutPrefabResolver.cs

Source file hash: sha256:78e4ad67a7e00aa4706bacaf380a59265397b2cbcc702c87fd35c6905856be31

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 18-51

Declaration hash: sha256:7cfaf701a60c3caae47f092d819763cbfd0019c950176ccc53f8ccd0e4fbe354

C#
public sealed class DictionaryLayoutPrefabResolver : ILayoutPrefabResolver
{
}

Method: DictionaryLayoutPrefabResolver(IDictionary<string, GameObject> prefabs)

Section titled “Method: DictionaryLayoutPrefabResolver(IDictionary<string, GameObject> prefabs)”

Original lines: 28-34

Declaration hash: sha256:caeab658beadb9f63ce6e08e2125b6a5975b65cab775e880435b7871f56d5130

C#
public DictionaryLayoutPrefabResolver(IDictionary<string, GameObject> prefabs);

Method: TryResolve(string prefabKey, out GameObject prefabAsset)

Section titled “Method: TryResolve(string prefabKey, out GameObject prefabAsset)”

Original lines: 41-50

Declaration hash: sha256:c08ef1a8051aa5e518c21998c2eb53d34bb333d870395057d8a60c2d14056d51

C#
public bool TryResolve(string prefabKey, out GameObject prefabAsset);
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