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v0.6.0
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ILayoutPrefabResolver.cs declarations

Public API declaration excerpts from ../bitquirky-tile/Runtime/ILayoutPrefabResolver.cs.

Source snapshot ad0983d00d77.

Original file: ../bitquirky-tile/Runtime/ILayoutPrefabResolver.cs

Source file hash: sha256:3f47dbb066e01a3f34cf9fc2128b9296863f9369f8fac994b871b0ada2a92deb

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 17-24

Declaration hash: sha256:815839679742479a06ed9233b808ce99c57e54f7a162c993c4fd35870fb1784a

C#
public interface ILayoutPrefabResolver
{
}

Method: TryResolve(string tileId, out GameObject prefabAsset)

Section titled “Method: TryResolve(string tileId, out GameObject prefabAsset)”

Original lines: 23

Declaration hash: sha256:96a7d5d64e54664a8695ac431008eb628b4637c4cf801df9973e8e9d7dfc2387

C#
bool TryResolve(string tileId, out GameObject prefabAsset);
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