LayoutSpawner.cs declarations
Public API declaration excerpts from ../bitquirky-tile/Runtime/LayoutSpawner.cs.
Source snapshot ad0983d00d77.
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Original file: ../bitquirky-tile/Runtime/LayoutSpawner.cs
Source file hash: sha256:a68e947b947d862b502b35cce0789106ac834784f8705e9f46dea608e567db67
Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.
Type: LayoutSpawner
Section titled “Type: LayoutSpawner”Original lines: 19-118
Declaration hash: sha256:c0fdf45877944cd4bc08108607b137e7f2b9bf88876986d84fb85e1b8633020b
public sealed class LayoutSpawner{}Method: LayoutSpawner(TilePrefabLibrary library)
Section titled “Method: LayoutSpawner(TilePrefabLibrary library)”Original lines: 25-30
Declaration hash: sha256:016fc10cff00b1fea1f06bf62c6e5b2aa5587cc89a3dc78e054112e98f752a48
public LayoutSpawner(TilePrefabLibrary library);Method: LayoutSpawner(ILayoutPrefabResolver resolver)
Section titled “Method: LayoutSpawner(ILayoutPrefabResolver resolver)”Original lines: 36-41
Declaration hash: sha256:836254119c4fc74607c05759685b9a8721c997a7efc8547e1940906a4b2c7f8f
public LayoutSpawner(ILayoutPrefabResolver resolver);Method: Spawn(LayoutDocument document, Transform parent)
Section titled “Method: Spawn(LayoutDocument document, Transform parent)”Original lines: 48-80
Declaration hash: sha256:d1a38d86dae37e8346368cf1cabdb4d4b687601d56dc2da397799fbdcc35bd0d
public IReadOnlyList<GameObject> Spawn(LayoutDocument document, Transform parent = null);