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v0.6.0
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LayoutSpawner.cs declarations

Public API declaration excerpts from ../bitquirky-tile/Runtime/LayoutSpawner.cs.

Source snapshot ad0983d00d77.

Original file: ../bitquirky-tile/Runtime/LayoutSpawner.cs

Source file hash: sha256:a68e947b947d862b502b35cce0789106ac834784f8705e9f46dea608e567db67

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 19-118

Declaration hash: sha256:c0fdf45877944cd4bc08108607b137e7f2b9bf88876986d84fb85e1b8633020b

C#
public sealed class LayoutSpawner
{
}

Method: LayoutSpawner(TilePrefabLibrary library)

Section titled “Method: LayoutSpawner(TilePrefabLibrary library)”

Original lines: 25-30

Declaration hash: sha256:016fc10cff00b1fea1f06bf62c6e5b2aa5587cc89a3dc78e054112e98f752a48

C#
public LayoutSpawner(TilePrefabLibrary library);

Method: LayoutSpawner(ILayoutPrefabResolver resolver)

Section titled “Method: LayoutSpawner(ILayoutPrefabResolver resolver)”

Original lines: 36-41

Declaration hash: sha256:836254119c4fc74607c05759685b9a8721c997a7efc8547e1940906a4b2c7f8f

C#
public LayoutSpawner(ILayoutPrefabResolver resolver);

Method: Spawn(LayoutDocument document, Transform parent)

Section titled “Method: Spawn(LayoutDocument document, Transform parent)”

Original lines: 48-80

Declaration hash: sha256:d1a38d86dae37e8346368cf1cabdb4d4b687601d56dc2da397799fbdcc35bd0d

C#
public IReadOnlyList<GameObject> Spawn(LayoutDocument document, Transform parent = null);
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