TilePrefabVariant.cs declarations
Public API declaration excerpts from ../bitquirky-tile/Runtime/TilePrefabVariant.cs.
Source snapshot ad0983d00d77.
On this page
Original file: ../bitquirky-tile/Runtime/TilePrefabVariant.cs
Source file hash: sha256:f3b42db9a419f74be9a25eb15024bcbf5271f193a9f0a94bcbfffa922b5dd5ef
Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.
Type: TilePrefabVariant
Section titled “Type: TilePrefabVariant”Original lines: 17-58
Declaration hash: sha256:7ed2937d6b0ec86ebdb639046ad62442765d1f3355e7d94af085714897badce1
[Serializable]public sealed class TilePrefabVariant{}Property: Id
Section titled “Property: Id”Original lines: 30-34
Declaration hash: sha256:9e737be5a70ebcb1e641d9a397d0feea7f0e068cb58943d3c34c4f8cbc592bb5
public string Id { get; set; }Property: Prefab
Section titled “Property: Prefab”Original lines: 41-45
Declaration hash: sha256:9f4edf5c4e1ee14fadda2eb9c690c0108484659dcd72d18832f2f85f383f6e44
public GameObject Prefab { get; set; }Property: Weight
Section titled “Property: Weight”Original lines: 53-57
Declaration hash: sha256:ed639212bd568c415722bf357f773e2e68142bcd5421fe7a8a248ee51ee477ff
public float Weight { get; set; }