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v0.6.0
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TilePrefabVariant.cs declarations

Public API declaration excerpts from ../bitquirky-tile/Runtime/TilePrefabVariant.cs.

Source snapshot ad0983d00d77.

Original file: ../bitquirky-tile/Runtime/TilePrefabVariant.cs

Source file hash: sha256:f3b42db9a419f74be9a25eb15024bcbf5271f193a9f0a94bcbfffa922b5dd5ef

Only public declaration headers are shown. Implementation bodies, non-public code, and source comments are omitted.

Original lines: 17-58

Declaration hash: sha256:7ed2937d6b0ec86ebdb639046ad62442765d1f3355e7d94af085714897badce1

C#
[Serializable]
public sealed class TilePrefabVariant
{
}

Original lines: 30-34

Declaration hash: sha256:9e737be5a70ebcb1e641d9a397d0feea7f0e068cb58943d3c34c4f8cbc592bb5

C#
public string Id { get; set; }

Original lines: 41-45

Declaration hash: sha256:9f4edf5c4e1ee14fadda2eb9c690c0108484659dcd72d18832f2f85f383f6e44

C#
public GameObject Prefab { get; set; }

Original lines: 53-57

Declaration hash: sha256:ed639212bd568c415722bf357f773e2e68142bcd5421fe7a8a248ee51ee477ff

C#
public float Weight { get; set; }
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